Pow Gow
The game of pai gow poker was created in 1985 in the United States by Sam Torosian, owner of the Bell Card Club. The game is played with a standard 52-card deck, plus a single joker. It is played on a table set for six players, plus the dealer. Pai Gow Poker uses a standard deck of 52 cards plus one joker. A maximum of six players sit around the table along with the dealer. The object of the game is quite simple: to beat the banker. The banker can be the dealer, another player at the table, or a player-dealer “team.”.
Pai gow (Chinese: 牌九; pinyin: pái jiǔ; Jyutping: paai4 gau2) is a Chinesegamblinggame, played with a set of 32 Chinese dominoes. It is played in major casinos in China (including Macau); the United States (including Boston, Massachusetts; Las Vegas, Nevada; Reno, Nevada; Connecticut; Atlantic City, New Jersey; Pennsylvania; Mississippi; and cardrooms in California); Canada (including Edmonton, Alberta and Calgary, Alberta); Australia; and, New Zealand.
The name 'pai gow' is sometimes used to refer to a card game called pai gow poker (or “double-hand poker”), which is loosely based on pai gow.
Rules[edit]
Starting[edit]
Tiles are shuffled on the table and are arranged into eight face-down stacks of four tiles each in an assembly known as the woodpile. Individual stacks or tiles may then be moved in specific ways to rearrange the woodpile, after which the players place their bets.
Next, each player (including the dealer) is given one stack of tiles and must use them to form two hands of two tiles each. The hand with the lower value is called the front hand, and the hand with the higher value is called the rear hand. If a player's front hand beats the dealer's front hand, and the player's rear hand beats the dealer's rear hand, then that player wins the bet. If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet. If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet. Generally seven players will play, and each player's hands are compared only against the dealer's hands; comparisons are always front-front and rear-rear, never one of each.
There are 35,960 possible ways to select 4 of the 32 tiles when the 32 tiles are considered distinguishable. However, there are 3620 distinct sets of 4 tiles when the tiles of a pair are considered indistinguishable. There are 496 ways to select 2 of the 32 tiles when the 32 tiles are considered distinguishable. There are 136 distinct hands (pairs of tiles) when the tiles of a pair are considered indistinguishable.
Basic scoring[edit]
The name 'pai gow' is loosely translated as 'make nine' or 'card nine'. This reflects the fact that, with a few high-scoring exceptions, the maximum score for a hand is nine. If a hand consists of two tiles that do not form a pair, its value is determined by adding up the total number of pips on the tiles and dropping the tens digit (if any). Examples:
- 1–3 with 2-3: value 9 (nine pips altogether)
- 2–3 with 5-6: value 6 (16 pips; drop the 10)
- 5–5 with 4-6: value 0 (20 pips; ones digit is zero)
Gongs and Wongs[edit]
There are special ways in which a hand can score more than nine points. The double-one tiles and double-six tiles are known as the Day and Teen tiles, respectively. The combination of a Day or Teen with an eight results in a Gong, worth 10 points, while putting either of them with a nine creates a Wong, worth 11. However, when a Day or Teen is paired with any other tile, the standard scoring rules apply.
Gee Joon tiles[edit]
The 1-2 and the 2-4 tiles are called Gee Joon tiles and act as limited wild cards. When used as part of a hand, these tiles may be scored as either 3 or 6, whichever results in a higher hand value. For example, a hand of 1-2 and 5-6 scores as seven rather than four.
Pairs[edit]
The 32 tiles in a Chinese dominoes set can be arranged into 16 pairs, as shown in the picture at the top of this article. Eleven of these pairs have identical tiles, and five of these pairs are made up of two tiles that score the same, but look different. (The latter group includes the Gee Joon tiles, which can score the same, whether as three or six.) Any hand consisting of a pair outscores a non-pair, regardless of the pip counts. (Pairs are often thought of as being worth 12 points each.)
When the player and dealer both have a pair, the higher-ranked pair wins. Ranking is determined not by the sum of the tiles' pips, but rather by aesthetics; the order must be memorized. The highest pairs are the Gee Joon tiles, the Teens, the Days, and the red eights. The lowest pairs are the mismatched nines, eights, sevens, and fives.
Ties[edit]
When the player and dealer display hands with the same score, the one with the highest-valued tile (based on the pair rankings described above) is the winner. For example, a player's hand of 3-4 and 2-2 and a dealer's hand of 5-6 and 5-5 would each score one point. However, since the dealer's 5-5 outranks the other three tiles, he would win the hand.
If the scores are tied, and if the player and dealer each have an identical highest-ranking tile, the hand is ruled a copy and the dealer wins. For example, if the player held 2-2 and 1–6, and the dealer held 2-2 and 3–4, the dealer would win since the scores (1 each) and the higher tiles (2-2) are the same. The lower-ranked tile in each hand is never used to break a tie.
There are two exceptions to the method described above. First, although the Gee Joon tiles form the highest-ranking pair, they are considered to have no value when evaluating ties. Second, any zero-zero tie is won by the dealer, regardless of the tiles in the two hands.
Strategy[edit]
The key element of pai gow strategy is to present the optimal front and rear hands based on the tiles dealt to the player. There are three ways to arrange four tiles into two hands when no two of them form a pair. However, if there is at least one pair among the tiles, there are only two distinct ways to form two hands.
Using the tiles shown at right, the following hands and scores are possible:
- A and B (0), C and D (0)
- A and C (5), B and D (5)
- A and D (3), B and C (7)
The player must decide which combination is most likely to give a set of front/rear hands that can beat the dealer, or at least break a tie in the player's favor. In some cases, a player with weaker tiles may deliberately attempt to attain a push so as to avoid losing the bet outright. Many players rely on superstition or tradition to choose tile pairings.
See also[edit]
External links[edit]
Wikimedia Commons has media related to Pai Gow. |
- Pai gow lore at Wizard of Odds website (Michael Shackleford)
- House Way Strategies
- Player Strategies
- Miscellaneous
On This Page
Introduction
Pai gow is the oldest of the casino games. It easily pre-dates roulette and baccarat. How such a complicated game ever got started, I have always wondered. Indeed, pai gow is a difficult game to learn. The concept is the same as pai gow poker, where both player and banker make high and low hands, and then compare against each other. What makes pai gow difficult is there is order of hands and tiles seems largely random, and is difficult to memorize.
What I love about pai gow is that for bankroll preservation, there is nothing that beats it. The pace is slow at about 30 hands per hour, and 41% of hands result in a push. If you are a pale-face, like me, you'll impress the dealer and some other players that you even understand it. However, some Asians immediately leave the table when I sit down, as if I'm unlucky. Don't be scared to try the game, even if you know nothing about the rules. You can always ask the dealer to set your hands according to the 'house way.' Better yet, keep reading to learn more about the game.
Rules
Following are the primary rules when it comes to pai gow. Each casino may have some its own fine points when it comes to player banking and prepaying the 5% commission.
- Pai gow is played with a set of 32 dominoes displayed below.
- Each player and dealer will be given four tiles.
- The player will separate his tiles into low and high hands. The player does not need to specify which is higher, as this will be obvious.
- Each pair of tiles will have a ranking order as follows:
- Pair: There are 16 pairs, as shown in the image above. The tiles are pictures in rank order, starting at the upper left, and reading like a page to the bottom right.
- Wong: This is a 2 or 12 tile with any 9 tile.
- Gong: This is a 2 or 12 tile with any 8 tile.
- 9 to 0 points (the more the better): For all other 2-tile hands, the total number of dots will be taken, and the terminal digit is used to determine the number of points (as in baccarat). For example, a 10 and 9 tile is worth 9 points; a 4 and 7 tile is worth 1 point.
- An exception to the above rule is that the two tiles in the highest ranking 'Gee Joon' pair are semi-wild and are worth either 3 or 6 points, whichever results in a higher total. For example, when combined with a 4-point tile, a Gee Joon tile counts as 3 points to make a 7-point hand, instead of counting as 6 points to make a 0-point hand.
- The player's high hand will be compared to the dealer's high hand, and the player's low hand compared to the dealer's low hand (as in pai gow poker).
- If both player and dealer have a Wong, Gong, or 1 to 9 points, the tie will be broken according to which hand has the higher-ranked high tile.
- If the high tile does not break the tie then the win will go to the banker.
- A 0-0 tie always goes to the banker.
- When using high tiles to break a tie, the rank order is the same as the pair order (see picture above), except the two tiles in the highest 'gee joon' pair are ranked lowest individually and will therefore never be a hand's high tile.
- If the player wins both hands he will win even money, less a 5% commission. If the player wins one and loses one then his wager will push. If the dealer wins both then the player will lose his wager.
- At most casinos, the turn to be banker rotates around the table. At some casinos, such as Foxwoods, the turn to be banker zig-zags between the player(s) and dealer, meaning that the dealer must bank at least every other hand.
- The player may invoke his turn to bank whenever it is his turn, although most players decline.
- The banker plays against every other player at the table and the dealer. The dealer will wager the same amount the player wagered the last time the dealer was the banker. More often than not, other players will sit out the hand when another player is banking, letting him or her take on the dealer alone.
Strategy
My assistant and I have spent lots of time studying and developing pai gow strategy. Here are the strategies we have come up with so far:- Wizard Basic Strategy (added Oct. 25, 2017)
A reader known as Charlie combined various parts of these strategies to create a nearly optimal strategy he could fit on a sheet of paper. He was nice enough to share it with us.
For a graphic version, click the image above for a larger version. I also have a PDF version (149K).
We also have the following strategy charts showing the correct play for every possible combination under three banking scenarios:
The next table shows the possible outcomes and house edge under various strategies, banking or not banking, and whether prepaying the commission. The table assumes the player is playing against the Foxwoods house way and a 5% commission. If the player prepays the commission, which is sometimes allowed, the house edge is reduced by 0.07%.
Pai Gow House Edge
Your Strategy | Banking? | Prob. Win | Prob. Loss | Prob. Push | House Edge |
---|---|---|---|---|---|
House Way | No | 29.21% | 30.18% | 40.61% | 2.44% |
House Way | Yes | 30.18% | 29.21% | 40.61% | 0.53% |
Wizard Basic Strategy | No | ? | ? | ? | 1.98% |
Wizard Basic Strategy | Yes | ? | ? | ? | 0.08% |
Wizard Way | No | 29.07% | 29.5% | 41.43% | 1.88% |
Wizard Way | Yes | 30.03% | 28.55% | 41.42% | 0.02% |
J.B. Simple | No | 29.29% | 29.72% | 41.00% | 1.90% |
J.B. Simple | Yes | 30.18% | 28.76% | 41.06% | 0.10% |
J.B. Advanced Strategy without exceptions | No | 29.37% | 29.74% | 40.89% | 1.84% |
J.B. Advanced Strategy without exceptions | Yes | 30.26% | 28.77% | 40.97% | 0.03% |
Optimal | No | 29.42% | 29.60% | 40.98% | 1.66% |
Optimal | Yes | 30.21% | 28.52% | 41.27% | -0.20% |
Inefficiencies in the standard casino house way cost the casino about 0.75% compared to optimal house strategy. If both player and dealer played optimal strategy, the house edge to the player when banking would be 0.54%, and when not banking 2.38%. For more on this topic see JB's optimal house strategy comparison table (24K). To see an enormous document on the actual optimal house strategies see JB's optimal house strategy charts (735K). I'm quite sure this is the first time it has ever been put in writing.
The perfect hand, seen at the Peppermill
in Reno. The odds are 1 in 35,960.
Prepaying the Commission
Some casinos let the player prepay the 5% commission. For example, betting $105 to win $100. This lowers the overall commission to 1/21, or 4.76%. The effect on the house edge is a reduction of 0.07%. This is an option the player should always invoke when available, yet many don't.
Betting 10% Extra as Banker
Some casinos let the player bet up to 10% more than he wagered against the dealer the last time the dealer was the banker. Assuming the player is banking every other hand, this lowers the combined house edge between banking and not banking by 0.07%.
Co-Banking
The player may make a back wager on the player acting as banker up to the amount he bet against the dealer the last time the dealer was banking. However, the player will forfeit his own turn to bank if he invokes this option. This rule will not have an effect on the overall house edge if the player is trying to maximize his action as banker (which he should), but can make the game more enjoyable if playing with friends. Rather than sitting out a hand where your friend is banking you can co-bank with him, so you're always in the game.
Calculator
My pai gow calculator will tell you the expected value and/or strategy for any hand, with lots of other features including the effect of tiles known to be held by other players or your opponent.
Power Ratings
Practice Pai Gow Poker
The following table shows the power ratings for each hand. There are four columns of power ratings, according to whether the hand is high or low, and whether the player is acting as banker or not. The power ratings are on a 0 to 100 scale, which represents the probability an opponent playing the Foxwoods house way will beat that hand.
A practical application of this table is to add the two power ratings for the three ways to set a hand, and set it the way with the highest power rating sum.
Power Ratings in Pai Gow
Hand | Low Hand Not Banking | High Hand Not Banking | Low Hand Banking | High Hand Banking |
---|---|---|---|---|
Gee joon | 100 | 99 | 100 | 100 |
6/6 pair | 100 | 98 | 100 | 99 |
1/1 pair | 100 | 97 | 100 | 98 |
4/4 pair | 100 | 96 | 100 | 97 |
1/3 pair | 100 | 95 | 100 | 96 |
5/5 pair | 100 | 94 | 100 | 95 |
3/3 pair | 100 | 93 | 100 | 94 |
2/2 pair | 100 | 92 | 100 | 93 |
5/6 pair | 100 | 90 | 100 | 92 |
4/6 pair | 100 | 89 | 100 | 90 |
1/6 pair | 100 | 88 | 100 | 89 |
1/5 pair | 100 | 87 | 100 | 88 |
Mixed 9 pair | 100 | 86 | 100 | 87 |
Mixed 8 pair | 100 | 85 | 100 | 86 |
Mixed 7 pair | 100 | 84 | 100 | 85 |
Mixed 5 pair | 100 | 83 | 100 | 84 |
Wong with 6/6 | 100 | 80 | 100 | 83 |
Wong with 1/1 | 99 | 78 | 100 | 80 |
Gong with 6/6 | 99 | 73 | 99 | 78 |
Gong with 1/1 | 99 | 67 | 99 | 73 |
9 with 6/6 | 98 | 61 | 99 | 67 |
9 with 1/1 | 97 | 54 | 98 | 61 |
9 with 4/4 | 97 | 53 | 97 | 54 |
9 with 1/3 | 96 | 50 | 97 | 53 |
9 with 5/5 | 96 | 49 | 96 | 50 |
9 with 3/3 | 95 | 47 | 96 | 49 |
9 with 2/2 | 94 | 45 | 95 | 47 |
9 with 5/6 | 94 | 44 | 94 | 45 |
9 with 4/6 | 93 | 43 | 94 | 44 |
9 with 1/5 | 92 | 42 | 93 | 43 |
8 with 6/6 | 90 | 40 | 92 | 42 |
8 with 1/1 | 89 | 39 | 90 | 40 |
8 with 4/4 | 88 | 38 | 89 | 39 |
8 with 1/3 | 87 | 35 | 88 | 38 |
8 with 5/5 | 86 | 35 | 87 | 35 |
8 with 5/6 | 84 | 33 | 86 | 35 |
8 with 4/6 | 84 | 32 | 84 | 33 |
8 with 2/3 | 82 | 31 | 84 | 32 |
7 with 6/6 | 82 | 31 | 82 | 31 |
7 with 1/1 | 81 | 30 | 82 | 31 |
7 with 4/4 | 81 | 29 | 81 | 30 |
7 with 1/2 | 79 | 28 | 81 | 29 |
7 with 5/5 | 78 | 26 | 79 | 28 |
7 with 3/3 | 76 | 25 | 78 | 26 |
7 with 2/2 | 75 | 24 | 76 | 25 |
7 with 5/6 | 72 | 22 | 75 | 24 |
7 with 4/6 | 71 | 21 | 72 | 22 |
7 with 3/6 | 69 | 20 | 71 | 21 |
6 with 6/6 | 68 | 19 | 69 | 20 |
6 with 1/1 | 67 | 18 | 68 | 19 |
6 with 4/4 | 66 | 17 | 67 | 18 |
6 with 5/5 | 61 | 15 | 66 | 17 |
6 with 3/3 | 60 | 15 | 61 | 15 |
6 with 5/6 | 59 | 14 | 60 | 15 |
6 with 4/6 | 56 | 13 | 59 | 14 |
6 with 1/6 | 55 | 12 | 56 | 13 |
6 with 3/6 | 54 | 12 | 55 | 12 |
5 with 4/4 | 52 | 11 | 54 | 12 |
5 with 1/3 | 51 | 10 | 52 | 11 |
5 with 5/5 | 49 | 10 | 51 | 10 |
5 with 3/3 | 48 | 9 | 49 | 10 |
5 with 2/2 | 47 | 8 | 48 | 9 |
5 with 4/6 | 45 | 8 | 47 | 8 |
5 with 1/6 | 44 | 7 | 45 | 8 |
5 with 1/5 | 43 | 7 | 44 | 7 |
5 with 3/6 | 42 | 7 | 43 | 7 |
5 with 2/6 | 40 | 6 | 42 | 7 |
4 with 6/6 | 40 | 6 | 40 | 6 |
4 with 4/4 | 37 | 5 | 40 | 6 |
4 with 1/3 | 33 | 5 | 37 | 5 |
4 with 5/5 | 31 | 4 | 33 | 5 |
4 with 3/3 | 30 | 4 | 31 | 4 |
4 with 2/2 | 29 | 4 | 30 | 4 |
4 with 1/6 | 27 | 3 | 29 | 4 |
4 with 1/5 | 26 | 3 | 27 | 3 |
4 with 3/6 | 25 | 3 | 26 | 3 |
4 with 2/6 | 24 | 3 | 25 | 3 |
3 with 6/6 | 24 | 3 | 24 | 3 |
3 with 1/1 | 23 | 2 | 24 | 3 |
3 with 4/4 | 22 | 2 | 23 | 2 |
3 with 1/3 | 21 | 2 | 22 | 2 |
3 with 3/3 | 20 | 1 | 21 | 2 |
3 with 2/2 | 19 | 1 | 20 | 1 |
3 with 1/6 | 18 | 1 | 19 | 1 |
3 with 1/5 | 18 | 1 | 18 | 1 |
3 with 2/6 | 17 | 1 | 18 | 1 |
3 with 3/4 | 17 | 1 | 17 | 1 |
2 with 6/6 | 16 | 0 | 17 | 1 |
2 with 1/1 | 16 | 0 | 16 | 0 |
2 with 4/4 | 14 | 0 | 16 | 0 |
2 with 1/3 | 14 | 0 | 14 | 0 |
2 with 3/3 | 12 | 0 | 14 | 0 |
2 with 2/2 | 12 | 0 | 12 | 0 |
2 with 1/6 | 11 | 0 | 12 | 0 |
2 with 3/4 | 11 | 0 | 11 | 0 |
1 with 1/3 | 10 | 0 | 11 | 0 |
1 with 5/5 | 9 | 0 | 10 | 0 |
1 with 3/3 | 8 | 0 | 9 | 0 |
1 with 2/2 | 7 | 0 | 8 | 0 |
1 with 5/6 | 6 | 0 | 7 | 0 |
1 with 1/5 | 5 | 0 | 6 | 0 |
Zero | 0 | 0 | 5 | 0 |
The following graph shows how often the House Way will make each type of hand out of all 35960 combinations.
Suzie with a rare two pair.
The House Way
I'm proud to provide the following pai gow house ways. Most of them were rewritten into my own words. The one from the MGM is taken directly from their own rules and procedures on the game:
- MGM Grand (PDF -- 1,180 K)
- Marina Bay Sands (Singapore) (PDF -- 483K)
Where to Play
The following is a list of games I am aware of in the U.S.. I'm sure there are some I don't know about. Feel free to tell me if you are aware of others.
- Las Vegas: Aria, Bellagio, Caesars Palace, Encore, Harrah's, Lucky Dragon, MGM Grand, Mirage, Palace Station, Palazzo, Paris, Rio, Venetian, and Wynn. The Treasure Island and Mandalay Bay don't staff a table on a regular basis any longer, but may open one if a whale requests it.
- Atlantic City: Most, if not all, casinos.
- Connecticut: Mohegan Sun, Foxwoods.
- Indiana: Hammond Horseshoe, Southern Indiana Horseshoe.
- Lake Tahoe: Harrah's.
- Maryland: Horseshoe Baltimore. (unconfirmed)
- Pennsylvania: Sands Bethlehem, Mount Airy Casino in Mt Pocono (unconfirmed), Mohegan Sun at Pocono Downs near Scranton (unconfirmed), Sugar House Casino in Philadelphia (unconfirmed), Valley Forge Casino near King of Prussia, and Parx Casino near Bensalem (unconfirmed).
- Reno: Peppermill, Silver Legacy.
Play for Fun
Pai gow is a game that cries out for a way to practice before making a fool of yourself and blowing your money in a casino. For this reason please try my pai gow game.
Internal Links
- The Legend Behind Pai Gow — The story behind the game.
- Bonaza Pai Gow — Side bet seen at the Crown Casino in Melbourne.
- Pair Fortunes — Side bet seen at the Palace Station in Las Vegas.
- Pai Gow Game.
- Pai Gow Calculator.
External Links
- Pai Gow rules in Macau at WizardOfMacau.com.
- Where to play Pai Gow at Harrah's properties.
Acknowledgements
- Pai Gow Without Tears by Bill Zender. The author kindly gave me a copy of his booklet to help with my research on pai gow. If you are interested in the book it may be purchased from the Gambler's Book Club for $20.00.
- A Detailed Study of Pai Gow by Dr. John M.Gwynn, Jr. This study appears in the book Finding the Edge (Edited by Olaf Vancura, Judy A.Collins, and William R. Eadington).
- The many people who supplied me with house ways, which are not easy to get.